Creating Beat Boost
As an aspiring game designer and developer I find myself reading tons of interviews with other developers, articles by devs and game postmortems. All of these things give wonderful insight into the process of making games and how games evolve over their development cycles. Having recently completed my first game that I’ve put out into the world I thought I’d also contribute an article detailing my initial plans and the process that got me to the finished product. Read on for the full details.
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