ShibaShiba is a mobile game for iPhone, iPad and Android devices that puts you in control of three shibas — Mango, Mochi and Kuro — for 40 levels of running, jumping, sliding and dashing action to save the inhabitants of your island.
Roles: Coding, tool selection, game design, level design, testing.
A collection of custom branded tools for business-to-business sales. The suite includes a desktop, web and tablet apps for browsing products, creating orders and whiteboarding. The tools work in harmony, backed by a centralized cloud environment.
Roles: Desktop development, software architecture and design, skinning, client integration.
The third-place finalist in Boing Boing's Games Inspired by Music, Beat Boost is a Flash game where the levels are generated directly from the music.
Roles: Game design, coding, art.
A 2D HTML5 version of Ping Pong that runs on desktop, tablets and smartphones, GnipGnop is an experiement in creating a browser-based, multi-device networked multiplayer game that runs off a single code base on client and server.
Here's the sort of work I do.
I'm a jack-of-all-trades developer specializing in making games, apps and websites crafted to engage and delight.
I work as a Senior Product Designer at Typeoneerror prototyping and developing games and apps.
For my complete resume see LinkedIn or StackOverflow.
Want to work together?
Just want to say “hi”?
Send an email to hello@seanmonahan.org and introduce yourself!
I'd ♥ to meet you!