Posted on December 31, 2008, 4:07 pm, by Sean, under
Gaming.
As a long-time fan of the survival horror genre I was somewhat surprised by the arrival of Dead Space as I heard nothing about it till just days before release. I suppose this is a good things because I was able to avoid most of the hype that usually builds expectations to unachievable levels. Which [...]
Posted on December 25, 2008, 3:04 pm, by Sean, under
Life.
I just completed an Amazon.com order via iPhone while in the bathroom and now I’m posting this. Technology sure can be great.
Posted on December 22, 2008, 11:20 am, by Sean, under
Life.
Coming from Washington State the idea of smoking in a bar or restaurant seems so, well, archaic.
Posted on December 22, 2008, 10:42 am, by Sean, under
Life.
I must say, I do love Frontier Air! They only had us wait on the runway for two hours — just long enough to completely fuck anyone and everyone with connecting flights. And now I get to wait in the “short” customer service line.
Posted on December 18, 2008, 3:23 pm, by Sean, under
Code.
One of the things I really dislike about PHP is it’s reliance on spaghetti code. Every PHP developer has had to deal with <?php ?> tags strewn about HTML in a seeming mess. The worst situation is updating someone else’s code. Often it takes longer to decipher everything than it does to make the actual [...]
Posted on December 13, 2008, 6:17 pm, by Sean, under
Code.
Recently I was charged with integrating our content management system our company is developing with MediaWiki. Specifically, we wanted the appearance of a single account for both our CMS and MediaWiki. Since our CMS is were all the action happens and MediaWiki is serving as a user manual I decided to have our CMS also handle account management for MediaWiki.
A rather large list of television tropes: TV Tropes. My favorite has to be the magic, tech guy image enhance.
Posted on December 9, 2008, 9:00 am, by Sean, under
Projects.
For about six months I’ve been on again, off again developing an Xbox 360 game using Microsoft’s XNA framework and Garage Game’s Torque X Engine. I’ve finally gotten things together and begun serious work on the game. Track my progress at blog.warkittensoftware.com.