Archive for December 2008

My Thoughts on the Terrific Dead Space

As a long-time fan of the survival horror genre I was somewhat surprised by the arrival of Dead Space as I heard nothing about it till just days before release.  I suppose this is a good things because I was able to avoid most of the hype that usually builds expectations to unachievable levels.  Which [...]

A Sign of the Times

I just completed an Amazon.com order via iPhone while in the bathroom and now I’m posting this. Technology sure can be great.

Anachronism

Coming from Washington State the idea of smoking in a bar or restaurant seems so, well, archaic.

At the End of the Longest Line

I must say, I do love Frontier Air! They only had us wait on the runway for two hours — just long enough to completely fuck anyone and everyone with connecting flights. And now I get to wait in the “short” customer service line.

Create HTML Forms with Object-Oriented PHP

One of the things I really dislike about PHP is it’s reliance on spaghetti code.  Every PHP developer has had to deal with <?php ?> tags strewn about HTML in a seeming mess.  The worst situation is updating someone else’s code.  Often it takes longer to decipher everything than it does to make the actual [...]

Externally Create and Manage MediaWiki Accounts with PHP

Recently I was charged with integrating our content management system our company is developing with MediaWiki. Specifically, we wanted the appearance of a single account for both our CMS and MediaWiki. Since our CMS is were all the action happens and MediaWiki is serving as a user manual I decided to have our CMS also handle account management for MediaWiki.

Nitpickers’ Delight

A rather large list of television tropes: TV Tropes. My favorite has to be the magic, tech guy image enhance.

XNA Game Development Blog

For about six months I’ve been on again, off again developing an Xbox 360 game using Microsoft’s XNA framework and Garage Game’s Torque X Engine.  I’ve finally gotten things together and begun serious work on the game. Track my progress at blog.warkittensoftware.com.