More Sketches

Getting reacquainted with my drawing tablet.

Run + Gun Concept Art

I’ve reached a point where I have enough of Run + Gun implemented that it’s time to get rid of single colored blocks and add some actual artwork. Before you can do that you need some concepts.

Right now I’m leaning toward Run + Gun featuring a commando squad of anthropomorphic(-ish) dinosaurs armed with machine guns fighting an invading hoard of killer robots. We’ll see if the dinosaurs work out (I’m concerned there body shapes will be too wide) but it sure looks cool in my mind’s eye.

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Updated Run + Gun Test

It’s been awhile but not forgotten.
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Javascript Prototypes and Other Diversions

One problem with bedroom game development is distraction. Distraction comes in many forms and I was hit with three at once.
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One Step Forward, Two Steps Back, One Step Sideways

Last time I posted about dropping Farseer in favor of a homegrown approach to physics and collision handling. Things have been slow (mostly due to family and friends…and football season getting underway) but I’ve got a nice system up and running.
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Making some Run + Gun Changes

If you’ve been following along with Run + Gun’s development you’re aware I’ve been using Farseer Physics to handle all the collisions and physics for the game. No more, as of last weekend. Why? Well a few reasons.

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A Collection of Post PAX 2011 Game Thoughts

The weekend before last was not only beautiful up here in Seattle but it was also PAX Prime 2011. Along with some friends I spent quite a bit of time on the show floor Friday and Saturday and came away with a few thoughts and some neat pictures. This post isn’t a focused collection of profound thoughts but a few quick hits on things I found interesting (that mostly relate to game design).

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Simple Baddie

Now that my Hero is in a good place, I’ve moved onto make a simple Baddie. Right now all Baddies do are sit still and absorb bullets until their health is depleted. You gotta start somewhere, right?

Simple Baddie from Sean Monahan on Vimeo.

A Simple Hero Class — With Guns!

Guns and Bullets from Sean Monahan on Vimeo.

I’ve expanded on my Hero class adding a gun that can be aimed in eight directions and a muzzle (the blue circle) that indicates the direction you are aiming. There are also two aiming modes. The first is run and gun: press the left stick (on the 360 game pad) and the player aims and moves in that direction. The second is stationary aim: hold the left bumper and move the left stick to aim but not move.

A Simple Hero Class

I’m a little off pace for a weekly update but, y’know: life and stuff.

This post will be a quick summary of where I’m at along with some details on how I’m currently implementing my hero class.

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