More Sketches
Getting reacquainted with my drawing tablet.
Getting reacquainted with my drawing tablet.
I’ve reached a point where I have enough of Run + Gun implemented that it’s time to get rid of single colored blocks and add some actual artwork. Before you can do that you need some concepts. Right now I’m leaning toward Run + Gun featuring a commando squad of anthropomorphic(-ish) dinosaurs armed with machine [...]
It’s been awhile but not forgotten.
One problem with bedroom game development is distraction. Distraction comes in many forms and I was hit with three at once.
Last time I posted about dropping Farseer in favor of a homegrown approach to physics and collision handling. Things have been slow (mostly due to family and friends…and football season getting underway) but I’ve got a nice system up and running.
If you’ve been following along with Run + Gun’s development you’re aware I’ve been using Farseer Physics to handle all the collisions and physics for the game. No more, as of last weekend. Why? Well a few reasons.
The weekend before last was not only beautiful up here in Seattle but it was also PAX Prime 2011. Along with some friends I spent quite a bit of time on the show floor Friday and Saturday and came away with a few thoughts and some neat pictures. This post isn’t a focused collection of [...]
Now that my Hero is in a good place, I’ve moved onto make a simple Baddie. Right now all Baddies do are sit still and absorb bullets until their health is depleted. You gotta start somewhere, right? Simple Baddie from Sean Monahan on Vimeo.
Guns and Bullets from Sean Monahan on Vimeo. I’ve expanded on my Hero class adding a gun that can be aimed in eight directions and a muzzle (the blue circle) that indicates the direction you are aiming. There are also two aiming modes. The first is run and gun: press the left stick (on the [...]
This post will be a quick summary of where I’m at along with some details on how I’m currently implementing my hero class.