Posted on February 18, 2010, 8:44 pm, by Sean, under
Code,
Gaming.
Recently I’ve been working on a Flash-based game that uses XML for its level format. Because of the ease with which a swf can be decompiled and its assets extracted I made the decision to not store level data in the swf itself. Rather levels are loaded from a remote server into the [...]
Posted on February 23, 2009, 4:57 pm, by Sean, under
Gaming,
Projects.
One of the coolest aspects of Beer Near Here, in my humble opinion, is the desktop version. Beer Near Here is primarily a website about information, specifically, displaying information in a legible manner. That sort of site doesn’t mesh well with a cool, out-there design or lots of Flash or Javascript effects, which is why [...]
Posted on December 31, 2008, 4:07 pm, by Sean, under
Gaming.
As a long-time fan of the survival horror genre I was somewhat surprised by the arrival of Dead Space as I heard nothing about it till just days before release. I suppose this is a good things because I was able to avoid most of the hype that usually builds expectations to unachievable levels. Which [...]