Since finishing up Defuse I’ve spent a lot of my time not developing games. Instead I’ve been enjoying summer: reading, playing games, making beer, hanging out and just relaxing. I’ve also been putting some thought into my game making process, some of which you can read in my post mortem for Defuse, some more of [...]
I believe one of the best ways to learn is by doing and measuring that way Defuse was an unqualified success. Measured in other ways Defuse is less of a success. In this post mortem I collect and share my thoughts on the successes and failures of making Defuse.
Posted on November 16, 2010, 5:30 pm, by Sean, under
Gaming.
Like many others, I’ve been bitten by the Minecraft bug. It’s such a refreshing game that even in alpha I’m finding that I prefer it to my backlog of much prettier games. I’ve been running my own server that I play on with some friends and, with no enemies, the game really feels like videogame [...]
As an aspiring game designer and developer I find myself reading tons of interviews with other developers, articles by devs and game postmortems. All of these things give wonderful insight into the process of making games and how games evolve over their development cycles. Having recently completed my first game that I’ve put out into [...]
For a week now Boing Boing has had the polls open for voting in the Boing Boing Arcade. It was an excellent competition with quite a few cool games and I was stoked simply to be a part of it. I didn’t end up winning the grand prize, but did placed third — not too [...]
Recently I submitted Beat Boost to a games contest on boingboing.net and just this morning I found out I was selected as one of the finalists! So stoked! Check out all the games and vote ( for me ) here. UPDATE: I ended up taking third place!
About a month ago Boing Boing had a call for “games inspired by music”. Contestants need only create a game inspired by chiptunes — a style of music that limits itself to the 8- and 16-bit bleeps and bloops of yore — and submit it for judgement.
Stripper is a simple utility for quickly gathering a bunch of images into a precise tile strip for Flixel-base games. Currently an alpha, you can watch a demo of Stripper here and read more + follow progress here.
I recently added a page to this site for Defuse World Editor, a 2D tile-based editor for games. Presently the editor is closely tied to Defuse, a 2D action-puzzle-platformer I’m finishing up for release this summer, but I plan to cut that cord and make it a much more reusable and general purpose level editor.
Posted on February 23, 2009, 4:57 pm, by Sean, under
Gaming,
Projects.
One of the coolest aspects of Beer Near Here, in my humble opinion, is the desktop version. Beer Near Here is primarily a website about information, specifically, displaying information in a legible manner. That sort of site doesn’t mesh well with a cool, out-there design or lots of Flash or Javascript effects, which is why [...]