Archive for the ‘Projects’ Category

Defuse World Editor

I recently added a page to this site for Defuse World Editor, a 2D tile-based editor for games. Presently the editor is closely tied to Defuse, a 2D action-puzzle-platformer I’m finishing up for release this summer, but I plan to cut that cord and make it a much more reusable and general purpose level editor.

Some Pontiac Ventura Restoration Pix

I’ve always wanted to learn about working on cars so I’ve been helping a buddy restore his grandfather’s 1973 Pontiac Ventura Sprint Custom Hatchback. It’s been a lot of fun and a lot of frustration.

UPDATE. Blank Project Properties in Flex Builder 3 on Windows Vista 64-bit

I recently made the switch to Vista 64-bit (loving it by the way, 8GB of RAM is most excellent) and it’s been a mostly pain-free conversion. One program that as behaved…curiously…since the upgrade is Flex Builder 3. Just today I found a bug that seems to affect 64-bit Windows user in the Project Properties dialog. [...]

Beer Near Here Part 5: Creating the Art Assets

Previously I discussed the process of implementing a custom chrome in Adobe AIR, with this post I’ll delve into how I created the assets I used in Beer Near Here Desktop. In particular I’ll discuss how I acquired all the beer glass images necessary to create the loading animation for Beer Near Here Desktop.

Beer Near Here Desktop Part 4: Using Custom Chrome

If you’ve been reading along you’ll know that…I haven’t posted anything in awhile.  Hopefully this post will make up for that a bit.  Today I’ll be writing about using custom chrome (sometimes called ‘skins’) with AIR.  A quick Google search will pull up quite a few resources on this but I noticed that most of [...]

Beer Near Here Desktop Part 3: Setting up the Project in Flex Builder

After laying down the plan for this project I spent quite a bit of time with the setup in Flex Builder.  If you’ve read my post, Flex Builder Optimization and You, you’ll know that I’ve done a bit of reading on setting up Flex projects for efficient work flows, particularly compile times, and I’ve come [...]

Beer Near Here Desktop Part 2: Planning the App

As anyone who’s spent some time writing software knows: planning is paramount.  Mapping out all the features of an app and how they fit together just makes life so much easier.  Since Beer Near Here is a personal project I also factored in my own goals that don’t necessarily have anything to do with how [...]

Beer Near Here Desktop

One of the coolest aspects of Beer Near Here, in my humble opinion, is the desktop version.  Beer Near Here is primarily a website about information, specifically, displaying information in a legible manner.  That sort of site doesn’t mesh well with a cool, out-there design or lots of Flash or Javascript effects, which is why [...]

Find Beer, Near Here

Beer Near Here is finally done!  I’ve been working on this site and AIR application for a while now and I have to say it feels good to have it done and out there. So check it out at beernearhere.net or read a bit about it here.

Flex Builder Optimization and You

So you’ve been working on a Flex project for nearly a year and you have a few dozen modules and even more Actionscript classes and suddenly you realize that the project is taking an eternity to compile.  Three minutes 26 seconds in my case.  This snuck up on me too as compile times gradually became [...]