Posts Tagged ‘Adobe AIR’

Introducing a Tile Strip Utility for Flixel: Stripper

Stripper is a simple utility for quickly gathering a bunch of images into a precise tile strip for Flixel-base games. Currently an alpha, you can watch a demo of Stripper here and read more + follow progress here.

Restoring a Minimized AIR App From the Mac OS Dock

Here’s a link to a post I did over at the BKWLD blog about making AIR apps more seamless on Mac OS.

Creating Application Menus in Mac OSX with Adobe AIR

I recently wrote a post over on the Buk Life blog about creating native menus with Adobe AIR in Mac OS. The emphasis of the article is making the “application name” menu (e.g., “Safari” for the Safari browser) look like it belongs when creating customized application menus. You can read the full article here: Creating [...]

Beer Near Here Part 5: Creating the Art Assets

Previously I discussed the process of implementing a custom chrome in Adobe AIR, with this post I’ll delve into how I created the assets I used in Beer Near Here Desktop. In particular I’ll discuss how I acquired all the beer glass images necessary to create the loading animation for Beer Near Here Desktop.

Beer Near Here Desktop Part 2: Planning the App

As anyone who’s spent some time writing software knows: planning is paramount.  Mapping out all the features of an app and how they fit together just makes life so much easier.  Since Beer Near Here is a personal project I also factored in my own goals that don’t necessarily have anything to do with how [...]

Beer Near Here Desktop

One of the coolest aspects of Beer Near Here, in my humble opinion, is the desktop version.  Beer Near Here is primarily a website about information, specifically, displaying information in a legible manner.  That sort of site doesn’t mesh well with a cool, out-there design or lots of Flash or Javascript effects, which is why [...]