Stripper is a simple utility for quickly gathering a bunch of images into a precise tile strip for Flixel-base games. Currently an alpha, you can watch a demo of Stripper here and read more + follow progress here.
Posted on December 2, 2009, 10:16 am, by Sean, under
Code.
Here’s a link to a post I did over at the BKWLD blog about making AIR apps more seamless on Mac OS.
Posted on November 15, 2009, 12:46 pm, by Sean, under
Code.
I recently wrote a post over on the Buk Life blog about creating native menus with Adobe AIR in Mac OS. The emphasis of the article is making the “application name” menu (e.g., “Safari” for the Safari browser) look like it belongs when creating customized application menus. You can read the full article here: Creating [...]
Posted on April 7, 2009, 6:35 pm, by Sean, under
Projects.
Previously I discussed the process of implementing a custom chrome in Adobe AIR, with this post I’ll delve into how I created the assets I used in Beer Near Here Desktop. In particular I’ll discuss how I acquired all the beer glass images necessary to create the loading animation for Beer Near Here Desktop.
Posted on February 24, 2009, 10:07 pm, by Sean, under
Projects.
As anyone who’s spent some time writing software knows: planning is paramount. Mapping out all the features of an app and how they fit together just makes life so much easier. Since Beer Near Here is a personal project I also factored in my own goals that don’t necessarily have anything to do with how [...]
Posted on February 23, 2009, 4:57 pm, by Sean, under
Gaming,
Projects.
One of the coolest aspects of Beer Near Here, in my humble opinion, is the desktop version. Beer Near Here is primarily a website about information, specifically, displaying information in a legible manner. That sort of site doesn’t mesh well with a cool, out-there design or lots of Flash or Javascript effects, which is why [...]