Posted on April 7, 2009, 6:35 pm, by Sean, under
Projects.
Previously I discussed the process of implementing a custom chrome in Adobe AIR, with this post I’ll delve into how I created the assets I used in Beer Near Here Desktop. In particular I’ll discuss how I acquired all the beer glass images necessary to create the loading animation for Beer Near Here Desktop.
Posted on March 10, 2009, 7:31 pm, by Sean, under
Projects.
If you’ve been reading along you’ll know that…I haven’t posted anything in awhile. Hopefully this post will make up for that a bit. Today I’ll be writing about using custom chrome (sometimes called ‘skins’) with AIR. A quick Google search will pull up quite a few resources on this but I noticed that most of [...]
Posted on March 3, 2009, 6:08 pm, by Sean, under
Projects.
After laying down the plan for this project I spent quite a bit of time with the setup in Flex Builder. If you’ve read my post, Flex Builder Optimization and You, you’ll know that I’ve done a bit of reading on setting up Flex projects for efficient work flows, particularly compile times, and I’ve come [...]
Posted on February 24, 2009, 10:07 pm, by Sean, under
Projects.
As anyone who’s spent some time writing software knows: planning is paramount. Mapping out all the features of an app and how they fit together just makes life so much easier. Since Beer Near Here is a personal project I also factored in my own goals that don’t necessarily have anything to do with how [...]
Posted on February 23, 2009, 4:57 pm, by Sean, under
Gaming,
Projects.
One of the coolest aspects of Beer Near Here, in my humble opinion, is the desktop version. Beer Near Here is primarily a website about information, specifically, displaying information in a legible manner. That sort of site doesn’t mesh well with a cool, out-there design or lots of Flash or Javascript effects, which is why [...]