Posts Tagged ‘Defuse’

Lessons Learned: The Defuse Post Mortem

I believe one of the best ways to learn is by doing and measuring that way Defuse was an unqualified success. Measured in other ways Defuse is less of a success. In this post mortem I collect and share my thoughts on the successes and failures of making Defuse.

Defuse World Editor

I recently added a page to this site for Defuse World Editor, a 2D tile-based editor for games. Presently the editor is closely tied to Defuse, a 2D action-puzzle-platformer I’m finishing up for release this summer, but I plan to cut that cord and make it a much more reusable and general purpose level editor.