Updated Run + Gun Test
It’s been awhile but not forgotten.
It’s been awhile but not forgotten.
Last time I posted about dropping Farseer in favor of a homegrown approach to physics and collision handling. Things have been slow (mostly due to family and friends…and football season getting underway) but I’ve got a nice system up and running.
Now that my Hero is in a good place, I’ve moved onto make a simple Baddie. Right now all Baddies do are sit still and absorb bullets until their health is depleted. You gotta start somewhere, right? Simple Baddie from Sean Monahan on Vimeo.
Guns and Bullets from Sean Monahan on Vimeo. I’ve expanded on my Hero class adding a gun that can be aimed in eight directions and a muzzle (the blue circle) that indicates the direction you are aiming. There are also two aiming modes. The first is run and gun: press the left stick (on the [...]
This post will be a quick summary of where I’m at along with some details on how I’m currently implementing my hero class.
Since finishing up Defuse I’ve spent a lot of my time not developing games. Instead I’ve been enjoying summer: reading, playing games, making beer, hanging out and just relaxing. I’ve also been putting some thought into my game making process, some of which you can read in my post mortem for Defuse, some more of [...]
For about six months I’ve been on again, off again developing an Xbox 360 game using Microsoft’s XNA framework and Garage Game’s Torque X Engine. I’ve finally gotten things together and begun serious work on the game. Track my progress at blog.warkittensoftware.com.